07-02-2019, 10:19 PM
(This post was last modified: 17-02-2019, 06:11 PM by willjohnson.)
Hey Guys!
I've enjoyed mixing the track so far. Tracks I have been working on recently have been pretty effect heavy so I decided to make it pretty dry.
The main issues I had with this so far are:
- Trying to get the snare to come through (I tried using a gate to help it punch but I end up losing most of the ghost notes)
- Getting the Piano and the Guitar separated
- Where to pan things
Would love to hear what you guys think on those points and any other criticisms you have.
Thanks
------
Changes in Rough 02
- Removed pops and clicks
- Reworked the Snare completely
- Altered the EQ on the Drum Buss
- Improved the relationship between the Kick and the Bass
- Rebalanced the Guitar and Keys
- Sent the Guitars via the Vocals Delay/Reverb aux
- Made the gang vocals stereo
------
Changes in Rough 04
- Volume automation on the snare
- Small changes to the MixBuss EQ and Compression
- Printed through a limiter
-----
Changes in Rough 05
- Reduced the highs on the Drum Buss
- Brought back some low mids in the kick and added some high mids
- Increased the parallel compression level on both the Kick and the Snare
- Brought the hi hat down in level
- Brought the Piano and Rhythm Guitar down in level and toned them back a little bit
- Muted some parts in V2
- Edited the whistles, made them louder and increased the reverb send for them
- Added some more vocal automation
- Added a delay tail on the vocals in the silent bit
- Altered the limiter to take account for the changes and brought it up to -14 LUFS
------
Final Mix
- Added some further vocal automation
- Added some multi-band comp to the low end of the bass to sturdy it out a bit more
- Readjusted the limiter to bring it back up to -14 LUFS
I've enjoyed mixing the track so far. Tracks I have been working on recently have been pretty effect heavy so I decided to make it pretty dry.
The main issues I had with this so far are:
- Trying to get the snare to come through (I tried using a gate to help it punch but I end up losing most of the ghost notes)
- Getting the Piano and the Guitar separated
- Where to pan things
Would love to hear what you guys think on those points and any other criticisms you have.
Thanks
------
Changes in Rough 02
- Removed pops and clicks
- Reworked the Snare completely
- Altered the EQ on the Drum Buss
- Improved the relationship between the Kick and the Bass
- Rebalanced the Guitar and Keys
- Sent the Guitars via the Vocals Delay/Reverb aux
- Made the gang vocals stereo
------
Changes in Rough 04
- Volume automation on the snare
- Small changes to the MixBuss EQ and Compression
- Printed through a limiter
-----
Changes in Rough 05
- Reduced the highs on the Drum Buss
- Brought back some low mids in the kick and added some high mids
- Increased the parallel compression level on both the Kick and the Snare
- Brought the hi hat down in level
- Brought the Piano and Rhythm Guitar down in level and toned them back a little bit
- Muted some parts in V2
- Edited the whistles, made them louder and increased the reverb send for them
- Added some more vocal automation
- Added a delay tail on the vocals in the silent bit
- Altered the limiter to take account for the changes and brought it up to -14 LUFS
------
Final Mix
- Added some further vocal automation
- Added some multi-band comp to the low end of the bass to sturdy it out a bit more
- Readjusted the limiter to bring it back up to -14 LUFS