14-03-2023, 06:42 PM
Hey Shul, I use these terms personally to try to best explain a sound situation.
In a majority of mixes that I listened to in these posts relating to "Interlude", including the original mix, we can see a common characteristic
which is: everything UPFRONT. This implies in two-dimensional mixing: the width, therefore the stereo and the height which encompasses
the entire sound spectrum from the sub-bass to the extreme treble. And there, the third element is missing, which is depth.
The headphones experience is the most convincing: In an "upfront" mix, all the instruments are on the same line, from left to right.
In a 3D mix we find instruments placed more or less in space: for example a snare that we perceive virtually above the head while in 2D it is
"inside" the head, between both ears.. Completely personal opinion that engages only me...
In a majority of mixes that I listened to in these posts relating to "Interlude", including the original mix, we can see a common characteristic
which is: everything UPFRONT. This implies in two-dimensional mixing: the width, therefore the stereo and the height which encompasses
the entire sound spectrum from the sub-bass to the extreme treble. And there, the third element is missing, which is depth.
The headphones experience is the most convincing: In an "upfront" mix, all the instruments are on the same line, from left to right.
In a 3D mix we find instruments placed more or less in space: for example a snare that we perceive virtually above the head while in 2D it is
"inside" the head, between both ears.. Completely personal opinion that engages only me...