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Knockout master
#1
Hey,
it has been a while since I last uploaded a mix here on the forums.
I had to restart this project for a third time because I lost the first and second (On the 2nd I didn't worked much so that wasn't really a 'loss'.)
However, a started mix needs to be finished. Smile


MIX

I did some basic levelling of the big track count.
Also I tried to do some panning.
I panned the piano (but not fully) to the left and some synths 'against' each other (So to say, if one track is 20 L than the other is 20 R.) and the tuba-track more to the right and the horns more to the left.
The lead vocals where kept in the center and the backing vocals fullly to the rights and lefts.

I routed the drums.
A highpass-filter on most of the tracks except for the smaller ones.
The highpass on the piano was automated so that it isn't active in the intro.
I went far enough on the bass with the highpass so I could preserve the lowest bass for the kick drum.
On some tracks also a lowpass.
E.Q. on the drums.
Also I mixed slightly overcompressed parallel drums in with the other drums.
A second bass track with a distortion on to make it more prominent (on smaller speakers) and distortion on the first two kick drums on doubled tracks.
I even went so far and doubled the first kick drum another time but I made this track a little more resonant to emphasize the (sub)bassiness. (My CPU wasn't that happy.)
Some more drastic E.Q. on the lead vocals.
I found that there was sibilance to get worked out a bit and some 'honkyiness'.
Compression on the drums.
Now I'm finding out I didn't compress the bass.
However, the bass already looked quite compressed enough as a raw track.
As some fun effect I put a filter on a synth-track and automated that so it drew the attention to itself and away from the vocals for a short amount of time. (And I was just feeling a little creative.)
I also automated the highpass filter on one of the lead vocals to give some kind of 'getting higher' effect to finally end up 'kicking' in your face with more bass in his voice.
I also automated some 'dirty' and bad lead words.
Like....... Smile

No reverb or delay!
Should I have been using some?
Please tell me. Smile

MASTERING

E.Q. of course,
again a highpass and a lowpass.
Got rid of some mud and still existing honkyness...
With multiband compression I made the high frequencies more prominent and compressed the bass to make it a little more 'cohesive'.
A 'boost'

(As it is called in the mastering software I tried out for the first time, it is called JAMin (No advertising because it is free and open-source software. But you need to have the JACK server to get it running and I don't know if it is avaible outside Linux as a binary program. Unless you can compile software on Windows or OS X. Smile )

for some slight saturation and loudness.
I used only around 2 (Which I quess is in dB.)
I kept the bassband untouched but I widened the mids slightly and brought the highs a little more to the center and the 'upfront' with stereo processing.
Then finally a limiter to make it slightly louder with the 'limit' (ceiling) at -0,2 dB and the release at 18,89 ms.

I am glad to be posting something again. Wink


.mp3    KnockoutMASTER.mp3 --  (Download: 10.34 MB)


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Messages In This Thread
Knockout master - by kjell159 - 15-08-2013, 09:51 PM
RE: Knockout master - by thedon - 16-08-2013, 12:13 PM
RE: Knockout master - by kjell159 - 16-08-2013, 01:10 PM
RE: Knockout master - by kjell159 - 16-08-2013, 02:50 PM
RE: Knockout master - by muro382 - 30-08-2013, 08:34 AM