26-11-2022, 08:39 PM
(03-11-2022, 04:57 AM)Sean Steven Wrote: Hey, you're welcome! Sorry for the late reply. Here's an attachment of my latest attempt.I didn't subscribe to this thread and completely forgot about it until I was done (never, really) with another song similar to this. My bad. Anyway, I took a few listens to your mix and noticed a couple things.
Hope you enjoy,
Sean
The synth01/guitars/top of snare are trying to find a place for themselves in the mix and a little crunchy. I guess it's around 1.8k-4.5kHz. A bit loud, relatively with the kick/bass. That in turn gives me the perception of a lack of bottom end. There's a slight build up 100-250Hz in your guitars making it less punchy. I think the OH/OHroom/snareFX tracks are causing it. Maybe you want to check them out.
In this song, I find that the OH, tho it contains mostly hat/crash, and the OHroom and the snareFX need the most clean up. The vocal needs some level balance in some places. That, I think, should be done right from the source (clip gain) instead of relying on automation.
Here's how I treat them. Maybe you'll find it useful. The OH I used a gate to do the heavy lifting, EQ/comp are just there to keep them in check. There was a bit of top end wash caused by the cymbal/crash that lingered on too long. That would def interfere with the top end of guitars/snare/vocal, etc.
The drmrm, same treatment but diff goal. Too much room sound, aimed at cutting more lo mid than hi and to control ambiance.
SnareFX, same but the EQ/comp did more work. The chain for all is gate-EQ-comp Hope it helps. Cheers!
I include here my recent mix. Still working on it.