MIX NOTES
- Focused on using tempo based compression for this project (128bpm = 480ms, 240ms, 120ms release times) and different attack times for pushing back or pulling forward elements
- Compression helped bring out the reverb and sustain for a lot of tracks so didn't really add any of my own except for 07_Synth
- EQ'ed after Balance and Compression this time
- Cloned 03_Percussion track and made it wide on the main sections + some stereo delay, used Mono version for the other in between sections
- Still iffy on the percussion and SFX ramps, might be too noisy/hi-freq still
- Sub bass ducking for the kick is baked in to the audio but still added some of my own multiband ducking in the 50hz region
- 06_BassSFX was split into 2 tracks since there are two different sounds happening on this track, the main bass hits and in between a kind of drumverb sound, wanted to process them differently along with the volume