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Raft Monk - Tiring [Light Shard Mixdown] - lightshard - 30-04-2019 First up, absolutely awesome production! The recordings sounded really well done! Also sounded like some sounds already had some compression/EQ on the way in, but of course I could be completely wrong. I had a lot of fun mixing this today! I tried challenging myself by using only Reaper and a free channel strip from DeadDuck as my main tools. I used Valhalla Room and a melda plugin as well, but those were mainly for space and depth. Thanks for taking some time to listen to it Any feedback is warmly welcomed! RE: Raft Monk - Tiring [Light Shard Mixdown] - lightshard - 01-05-2019 Hmm, some self feedback after listening to some other mixes and reference tracks (I didn't reference whilst mixing [a rookie mistake]) • The bassline sounds kind of muddy in the 300hz area, might be a result of lowpassing the bass guitar. • the vocals are pushed a little too far back either just in EQ in the 1-4KHz area, OR just in volume itself. • the super stereo instruments are clashing quite a bit, I think this might be due to masking. • In the last chorus the vocals (upper backing vocals) are a tad too wide and causes the mix to flatten as a result. Overall I'm happy with what I got done today, it was good practice and I think the free plugin from Dead Duck (DD Channel) is definitely worth recommending to beginners/enthusiasts, before having them spend all that money on more expensive stuff like Waves/Softube/Soundtoys/other analog modeling plugins. It sadly doesn't have any modeling saturation either, so it sounds very transparent and digital. Though I used TDR SlickEQ's saturation settings to help add some depth and, well, saturation. RE: Raft Monk - Tiring [Light Shard Mixdown] - lightshard - 02-05-2019 I gave mixing this another shot today I think it came out much more clear and clean. Method: • Get it sounding as good as possible using nothing but volume. • EQ and mixbus compress on the master for glue and subtle enhancement. • Some more subtle volume tweaks. • Add saturation to parts that need thickening/depth. • EQ and Compress individual channels (highpassing, mostly focusing on subtractive eq). • Reverb/Effects for the vocals. Slight limiting and soft clipping at the end for glue and making it a listen able volume. DONE! |