You can find the multitrack files for this project in the 'Mixing Secrets' Free Multitrack Download Library
Before posting a mix, please read The Three Commandments!
Please post your mix as a new thread, rather than as a reply to this sticky.
Here's some more project info you might find useful:
- About The Raw Multitracks: This is an indie rock production based around a live full-band take I recorded on location in a large converted loft.
- The main live take consists of eleven tracks: stereo drum overheads; close mics for kick, snare, and toms (submixed rack, floor); bass DI and miked amp; two guitars; and stereo and mono room signals.
- Six additional guitar overdubs comprise five amped and one DI.
- There are two lead vocal tracks here, the first double-tracked, and second accompanied by two double-tracked harmony lines.
- Challenges You're Likely To Face:
- There's a lot of spill on all the live-take mics, which means you don't get as much independent control over the sounds as you might expected from a primarily overdubbed production. Phase-relationships are also critical in this context.
- There's a lot of low end on the kick-drum, so mind how you go with that!
- There aren't many double-tracks available here, so you'll need to think laterally if you want to thicken up the guitar texture in that way.
- There are a lot of section changes in this arrangement, so you're likely to need a good deal of multing and automation to make sense of the song's long-term dynamics.
- Some Mixing Tips:
- Although there's more spill on these tracks that you may be used to dealing with, the mics were set up with this in mind, so don't immediately start gating everything otherwise you'll almost certainly throw the baby out with the bathwater.
- Make sure you take the time to experiment with any polarity and phase adjustment measures you have at your disposal, because they have the potential to make enormous differences on live takes with spill.
- Don't use any low shelving boost on the kick drum unless you're planning to combine it with a high-pass filter.
- Make a point of multing the live-take guitars, otherwise you'll struggle to get good long-term dynamics between the different sections of the song. Also, don't forget to consider automating the drum overhead and room mics.
If you have any other general questions about this multitrack, just reply to this post and I'll see what I can do.