07-03-2018, 07:58 PM
(This post was last modified: 08-03-2018, 07:23 PM by OctopusOnFire.)
So I listened to this song and immediately wanted to take a peek at the stems. When I did, at first I was like "wtf am I gonna do with these tracks?"... But in the end this was one of the most fun mixes I ever had, and I'm really fond of it.
The obvious problem is the spill in almost every track. I didn't use verbs or echoes, just a little slap on the voice and some special effects on the clean guitar (basically panman, echoboy and crystalizer on an automated aux track). Also created a drum room track with a room verb feeding from the snare, kick and percussion tracks.
I couldn't also abuse the compression, and I would have wanted to do it to the voice.
On the drums, there's a gated sine wave to beef up the kick and a sample added to the snare. I could use this sample to send it to the drum room and to the parallel drums track (with Devil Loc in it crushing and crunching).
I ran the bass through an amp sim and a fuzz pedal, then blended the three tracks. The fuzz comes on the choruses, where the bass also gets a little chorus.
I did some kind of ADT effect on the distorted guitars and beefed them up. Clean guitars are on a different track and have less widening.
Didn't do much to the voice, just give it character with lots of analog simulation, a little widening and EQ.
Overall I wanted an ultra-aggressive, dirty and raw sound for the final mix. There's more saturation on the mix bus, and two clippers. It makes the clipping more noticeable (I think in a good way) and everything comes forward very aggressively without having problems with the spill.
Let me know what you think, cheers!
The obvious problem is the spill in almost every track. I didn't use verbs or echoes, just a little slap on the voice and some special effects on the clean guitar (basically panman, echoboy and crystalizer on an automated aux track). Also created a drum room track with a room verb feeding from the snare, kick and percussion tracks.
I couldn't also abuse the compression, and I would have wanted to do it to the voice.
On the drums, there's a gated sine wave to beef up the kick and a sample added to the snare. I could use this sample to send it to the drum room and to the parallel drums track (with Devil Loc in it crushing and crunching).
I ran the bass through an amp sim and a fuzz pedal, then blended the three tracks. The fuzz comes on the choruses, where the bass also gets a little chorus.
I did some kind of ADT effect on the distorted guitars and beefed them up. Clean guitars are on a different track and have less widening.
Didn't do much to the voice, just give it character with lots of analog simulation, a little widening and EQ.
Overall I wanted an ultra-aggressive, dirty and raw sound for the final mix. There's more saturation on the mix bus, and two clippers. It makes the clipping more noticeable (I think in a good way) and everything comes forward very aggressively without having problems with the spill.
Let me know what you think, cheers!
ITB Setup: Reaper, Airwindows, IK Multimedia TR5, XLN AD2 ATrigger and RC-20, Waves.
Monitoring: Dynaudio BM5 mkIII, Behritone, Sennheiser HD 650. Semi-treated room.
Monitoring: Dynaudio BM5 mkIII, Behritone, Sennheiser HD 650. Semi-treated room.