07-01-2018, 05:18 PM (This post was last modified: 08-01-2018, 12:06 AM by MikeGoPro.)
My first upload of this track was a bit rough, so I did some minor tweaks to try and smooth out the lumps and bumps. Made a few more automation moves to keep things in the pocket so to speak.
08-01-2018, 11:21 AM (This post was last modified: 20-01-2018, 07:30 AM by MikeGoPro.)
Okay, I did more automation, more panning and, filtering to uncover some of the little hidden gems in this song that I was masking by being to heavy handed.
It's not perfect but I think I'm done for now.
Update: Okay I've been going through some of the mixes I've uploaded, and addressing some things that I felt needed to be ironed out.
I tried to smooth this one out so it wasn't so jumpy, for lack of better terms.
(08-01-2018, 11:21 AM)MikeGoPro Wrote: Okay, I did more automation, more panning and, filtering to uncover some of the little hidden gems in this song that I was masking by being to heavy handed.
It's not perfect but I think I'm done for now.
Update: Okay I've been going through some of the mixes I've uploaded, and addressing some things that I felt needed to be ironed out.
I tried to smooth this one out so it wasn't so jumpy, for lack of better terms.
These mixes all vary quite a bit, but all seem to be suffering from the same thing. Listening to all these mixes, I'm get the feeling your having a real crack, but are coming up short each time and not really sure whats going wrong. There seems to be a strange phasey filtering issue that's present and consistent in all these mixes. I don't remember too many issues with this multitrack, so I don't have much advise. I would have to go back into the session and see what I did. Maybe there's still to much processing going on overall. How do you compare your mixes with the reference mix?
16-01-2018, 08:54 PM (This post was last modified: 16-01-2018, 08:55 PM by MikeGoPro.)
(16-01-2018, 12:40 PM)Dangerous Wrote: These mixes all vary quite a bit, but all seem to be suffering from the same thing. Listening to all these mixes, I'm get the feeling your having a real crack, but are coming up short each time and not really sure whats going wrong. There seems to be a strange phasey filtering issue that's present and consistent in all these mixes. I don't remember too many issues with this multitrack, so I don't have much advise. I would have to go back into the session and see what I did. Maybe there's still to much processing going on overall. How do you compare your mixes with the reference mix?
Dave
Hi Dave, thanks for commenting I think its still over processed, like some junk food , I'll revisit it soon. Also the vocals have some harsh sibilance that is exaggerated by the processing(I'll probably manually de-ess them, and the drums and the guitars poke out way to much, it's actually kinda fatiguing to listen to. I also think it doesn't have enough space, or atmosphere. I'll figure it out once I get some other projects done.
20-01-2018, 07:31 AM (This post was last modified: 20-01-2018, 07:42 AM by MikeGoPro.)
(16-01-2018, 08:54 PM)MikeGoPro Wrote:
(16-01-2018, 12:40 PM)Dangerous Wrote: These mixes all vary quite a bit, but all seem to be suffering from the same thing. Listening to all these mixes, I'm get the feeling your having a real crack, but are coming up short each time and not really sure whats going wrong. There seems to be a strange phasey filtering issue that's present and consistent in all these mixes. I don't remember too many issues with this multitrack, so I don't have much advise. I would have to go back into the session and see what I did. Maybe there's still to much processing going on overall. How do you compare your mixes with the reference mix?
Dave
Hi Dave, thanks for commenting I think its still over processed, like some junk food , I'll revisit it soon. Also the vocals have some harsh sibilance that is exaggerated by the processing(I'll probably manually de-ess them, and the drums and the guitars poke out way to much, it's actually kinda fatiguing to listen to. I also think it doesn't have enough space, or atmosphere. I'll figure it out once I get some other projects done.
Cheer!
Ouch... those first few mixes are hard to listen to, they aren't easy on the ears at all, lol. But as promised a new version has arrived.
I think its softer on the ears, less phasey, more focused on the vocals. I utilized some deessing, panned delays, and other basic steps/techniques to get it to be less abrasive, and more coherent.
So here goes nothing.
Its labeled: Rubblebucket Carousel Ride MikeGoPro Latest Updated Mix in the 1st post. Edit: not the 1st post the 3rd post. My mistake.
The "Latest Updated Mix" is much better MGP! A great improvement.
Are you gating these tracks? It still sounds a bit strange with the ambience sounding a little chopped up. To my ears anyway. Well Done
(20-01-2018, 11:03 AM)Dangerous Wrote: The "Latest Updated Mix" is much better MGP! A great improvement.
Are you gating these tracks? It still sounds a bit strange with the ambience sounding a little chopped up. To my ears anyway. Well Done
I'm almost certain that its gated on at least a few of the stems. I'm sure I went a little heavy handed with the attack and/or the release on the gates for sure. I'll check later on and try and address it real soon.