You can find the multitrack files for this project in the 'Mixing Secrets' Free Multitrack Download Library
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Here's some more project info you might find useful:
- About The Raw Multitracks: This continues to be one of the more popular multitracks in the library, and you can see why -- it's a great arrangement with lots of guitar options and some fine drum programming.
- The drums on this track have been generated using a virtual instrument, and the tracks that have been bounced out of it are as follows: stereo overheads and stereo room signals, both of which feature a reasonable balance of the full kit sound; and spill-free 'close mics' for kick (in, out), snare (over, under), hi-hat, and four toms.
- The bass part is provided as a DI track and a distorted amp track.
- The main rhythm-guitar part is quad-tracked, with a DI and 1-3 amped sounds provided for each. Two of these parts also continue under the stop-break and guitar-solo sections.
- The verse guitar has tracks for DI, and clean and stereo-chorused amps; the funky mid-section guitar has DI and amped tracks; and the solo is presented as a DI signal and four different amp sounds.
- Keyboard parts include stereo piano; stereo overdriven Rhodes; stereo guitar synth (with its feeder guitar DI track); and an ethereal synth pad.
- In addition to the main lead vocal track, you get four tracks of harmony parts to support the lead, as well as a massed six-part harmony texture for the choruses.
- Challenges You're Likely To Face:
- Given the 'virtual drums' and entirely overdubbed tracking process, there will always be some difficulty in getting the different instruments to feel like a cohesive band performance.
- One of the strings of the bass appears to be giving quite a different tone to the others -- wirier and with less low end. The bass cab also rolls off fairly severely below about 70-80Hz, which might cause difficulties if you want it to provide consistent low-end welly on its lowest notes. (Although you might see this as a benefit, in terms of getting it out of the way of the kick drum, which has a lot of energy in the 50-60Hz region...)
- With this many guitar tracks and tonal options, it's tempting to swamp out all the other details in the mix -- especially the lead vocals.
- The lead vocal tone feels a bit too soft tonally to carry through the ranks of guitars. Sibilance is also rather prominent.
- Some Mixing Tips:
- Some kind of buss compression on the drums (and indeed the whole mix) is pretty much a necessity to get a really rocking sound. If you don't compress enough, you'll probably end up using too much delay and reverb.
- I'd probably mult that one bass string to a separate channel to get some separate control over it.
- Just because you've got all those guitar tracks, it doesn't mean you have to use them all! It'll be easier to retain separation between the parts if you don't bland them out by layering all the tracks in together. If you do use more than one track per guitar, though, be careful of polarity and phase issues -- especially if you're planning on spreading those tracks out in stereo.
- The lead vocal feels like it needs some high-pass filtering and a bit of a boost around 1-2kHz, as well as some de-essing.
- Delays are likely to be a lot more useful than reverbs in a track like this, although a bit of additional space around the drums rarely hurts if it's kept subtle.
If you have any other general questions about this multitrack, just reply to this post and I'll see what I can do.