You can find the multitrack files for this project in the 'Mixing Secrets' Free Multitrack Download Library
Before posting a mix, please read The Three Commandments!
Please post your mix as a new thread, rather than as a reply to this sticky.
Here's some more project info you might find useful:
- About The Raw Multitracks:
- The only percussion part in this mix is a hi-hat. Otherwise all the rhythmic interest derives from arpeggiator-style synths.
- The synth tracks include: four bass parts; five upper arpeggiations; three pads; eight lead parts; and five tracks of transition effects. In addition there's a fairly understated mono organ pad through much of the track.
- Challenges You're Likely To Face:
- With so many bass parts on the go, you'll have to stay disciplined with your EQ and dynamics processing if you're going to keep the low end under control.
- Some of the synth parts change role for some sections of the time-line, which may necessitate changes in processing.
- Although the tracks are mostly pretty dry-sounding, there are some filter sweeps and stereo modulation effects which may cause balancing difficulties at some points in the arrangement.
- Keeping a sense of separation and contrast when all the sounds are synthetic (and mostly from the same software synthesizer: Admiral Quality's Poly-Ana) may require more work than normal in terms of designing ear-catching effects for each different major track, especially the lead lines.
- Some Mixing Tips:
- If you want to make life easy for yourself, then decide which bass line is providing the sub-100Hz welly at any given point, and high-pass-filter the rest. Alternatively, you could try containing the low end after mixdown with low-frequency compression at mastering, but personally I think that's just passing the buck.
- My first choices for differentiating the different lead-synth sounds would probably be amp-simulation, tonal reverbs, and mad modulation effects -- it's not often that a production gives you enough space to really go to town with the latter option, so I'd make the most of it myself!
- Some of the synth parts would be worth multing, especially where filter settings are different for different sections.
- Careful not to add too much reverb, especially to pad-like parts -- it's a recipe for an ill-defined and murky mix. If you're going to have a good sense of depth, then you need things at the front as well as things at the back.
If you have any other general questions about this multitrack, just reply to this post and I'll see what I can do.