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Dead Enemies
#9
(17-08-2018, 03:27 PM)TheNeverScene Wrote: Any tips or hints on how you processed the panned opening riff? It sounds like the amp is sitting right next to me.

Thanks for listening! Well, I really didn't do much to the guitars. On the bus I used Bx_Console, default settings, mostly just for the Total Harmonic Distortion feature. Also used Virtual Tube Collection, New York mod with saturation on 1 and Virtual Tape Machine. But I did run the whole mix through parallel processing using Waves Doubler4 with the direct sig disengaged leaving the sides, seemed to make the mix feel bigger.
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Messages In This Thread
Dead Enemies - by Houndface - 03-07-2018, 01:12 AM
RE: Dead Enemies - by Shul - 03-07-2018, 06:40 PM
RE: Dead Enemies - by Houndface - 03-07-2018, 10:07 PM
RE: Dead Enemies - by Blitzzz - 04-07-2018, 01:07 AM
RE: Dead Enemies - by Blitzzz - 04-07-2018, 01:14 AM
RE: Dead Enemies - by Houndface - 04-07-2018, 01:33 AM
RE: Dead Enemies - by TheNeverScene - 15-08-2018, 12:36 AM
RE: Dead Enemies - by TheNeverScene - 17-08-2018, 03:27 PM
RE: Dead Enemies - by Houndface - 23-08-2018, 10:17 PM
RE: Dead Enemies - by Nick - 06-06-2019, 05:54 PM