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Dark Ride - Dead Enemies (WhyNot)
#3
(01-03-2015, 07:58 PM)Blitzzz Wrote: Most of the "clean" guitars are DI guitars that you have to reamp - you shouldn't use them "clean". This is not a funky disco song from the 70's. The solo guitar in the end needs to be reamped as well. The vocal part at 1:43 can't be used without any sort of delay/reverb/pitch/strecht/glitch fx. Right now it sounds like the mixer screwed that part up. it should sound like the example (see below).

The snare sample in the blast beat is way too loud and completely destroys the groove. Compare it with the blast beat in the original mix and you know what i mean:

http://www.previews.cambridge-mt.com/Dea...review.mp3

Other than that your mix sounds okay, but it's very static and lacks excitement and energy. It would sound much better with automation - if you fix all the parts that sound weird.

"p.s. no automatization."
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Messages In This Thread
Dark Ride - Dead Enemies (WhyNot) - by WhyNot - 28-02-2015, 11:26 AM
RE: Dark Ride - Dead Enemies (WhyNot) - by WhyNot - 03-03-2015, 12:33 AM
RE: Dark Ride - Dead Enemies (WhyNot) - by WhyNot - 15-03-2015, 11:42 AM
RE: Dark Ride - Dead Enemies (WhyNot) - by WhyNot - 26-03-2015, 09:54 AM